import com.dinmax.flash.gsa.communication.action.*
import com.dinmax.flash.gsa.communication.action.game.*
import com.dinmax.flash.gsa.communication.*
import com.dinmax.flash.gsa.sgs.game.*

class ActionGameInit extends ActionGame{

	private var name:String="ActionGameInit";

	public function getName():String{
		return this.name;
	};
	
	public function toXML(body:Boolean):String{
		return super.toXML(body);
	};

	public function execute(node:XMLNode):CommunicationEvent {
		trace("ActionGameInit.as | execute");
		return undefined;
	};

}; // fin de clase